понедельник, 16 августа 2010 г.

отредактированный конфиг от fat0x'a

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Под катом можно посмореть сам конфиг (текстовый вариант)

// Iggy's fps config
// 23.11.2009
// v4.0
// -novid -w 1440 -h 900 -full -dxlevel 81 -freq 75 -heapsize 1572864 -console -noforcemaccel -noforcemparms -noforcemspd -noipx -dev -nosync -nojoy -gl

// Important______________________________________
fps_max                                           "101"
fov_desired                                       "90"
viewmodel_fov                                     "84"
cl_autoreload                                     "1"
hud_fastswitch                                    "1"
cl_hud_minmode                                    "0" //
cl_showhelp                                       "0" // Set to 0 to not show on-screen help
commentary                                         "0" // Desired commentary mode state.
con_enable                                        "1"
developer                                         "0"
hud_classautokill                                 "0"
cl_showfps                                        "0" // Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_autorezoom                                     "0"
mat_filtertextures                                "1" // 0=better fps, low graphics
snd_surround_speakers                             "0"
mat_queue_mode                                    "2"
cl_downloadfilter                                 "nosounds"

// Internet_______________________________________
rate                                              "40000"
cl_cmdrate                                        "66"
cl_updaterate                                     "66"
cl_interp_ratio                                   "1"
cl_interp                                         "0.0152"
cl_lagcomp_errorcheck                             "0"
cl_lagcompensation                                "1"
cl_smooth                                         "1"
cl_smoothtime                                     "0.01" // Smooth client's view after prediction error over this many seconds
cl_interp_threadmodeticks                         "0"
cl_pred_optimize                                  "2" //Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)

// HUD____________________________________________
hud_deathnotice_time                              "3"
hud_saytext_time                                  "12"
hud_draw_fixed_reticle                            "0"

// Materials______________________________________
mat_mipmaptextures                              "1" // texture quality decreases with distance !!!!!!!!!!!!!!!!!!!!
mat_picmip                                     "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate                             "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_antialias                                 "0" // disables antialiasing
mat_bumpmap                                 "0" // disables bumpmapping
mat_bufferprimitives                              "1"
mat_clipz                                     "1"
mat_colorcorrection                            "0"
mat_compressedtextures                               "1"
mat_disable_bloom                                 "1"
mat_debugdepthval                             "0"
mat_debugdepthvalmax                               "0"
mat_filterlightmaps                               "0"
mat_forceaniso                                 "0"
mat_forcehardwaresync                               "0"
mat_fastspecular                                   "1"    // Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_hdr_enabled                                   "0"    // Report if HDR is enabled for debugging
mat_hdr_level                                 "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_parallaxmap                                   "0"
mat_shadowstate                                     "0"
mat_use_compressed_hdr_textures                   "0"
mat_specular                                      "0" // 1 for shiny uber, black int/flagmat_trilinear
mat_trilinear                                     "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize                               "0" // Sets the resolution of water distortion. Must be multiple of 8.
mat_aaquality                                     "0"
mat_reducefillrate                                "1"
mat_softwarelighting                              "0"
mat_autoexposure_max                              "0"
mat_autoexposure_min                              "0"
mat_bloomscale                                    "0"
mat_bloom_scalefactor_scalar                      "0"
mat_disable_fancy_blending                        "1"
mat_disable_lightwarp                             "1"
mat_disable_ps_patch                              "1"
mat_envmapsize                                    "0"
mat_envmaptgasize                                 "0"
mat_fastnobump                                    "0"
mat_fastspecular                                  "1"
mat_filterlightmaps                               "0"
mat_force_bloom                                   "0"
mat_forcemanagedtextureintohardware               "0"
mat_framebuffercopyoverlaysize                    "0"
mat_leafvis                                       "0"
mat_norendering                                   "0"
mat_parallaxmap                                   "0"
mat_diffuse                                       "1"

// Net____________________________________________
net_graphpos                                      "2"
net_graphheight                                   "0"
net_graphproportionalfont                         "0" // Scale font to suit screen resolution
net_graphshowinterp                               "1" // Net graph 4 feature
net_graphshowlatency                              "1" // Net graph 4 feature


// Violence_______________________________________
violence_agibs                                 "0" // Show alien gib entities
violence_hgibs                                 "0" // Show human gib entities
violence_hblood                                   "0" // Draw human blood
violence_ablood                                   "0" // Draw alien blood

// R vars_________________________________________
r_avglight                                        "0" // _disables average lighting_
r_unloadlightmaps                                 "0" // 0 because of alt tabbing causes black walls
r_cheapwaterstart                                 "1" // worse water rendering
r_cheapwaterend                                   "1" // worse water rendering
r_drawflecks                                      "0"
r_decals                                          "0"
r_dynamic                                         "0"
r_queued_decals                                   "0" // Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_decal_cullsize                                  "0" // Decals under this size in pixels are culled // _lower texture quality at distance_
r_drawmodeldecals                                 "0"
r_decalstaticprops                                "0" // Decal static props test
r_dopixelvisibility                               "0"
r_eyes                                            "0"
r_fastzreject                                     "1" // Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_lod                                             "2" // _adjusts model quality--set between -5 and 5_
r_occlusion                                       "1" // Activate/deactivate the occlusion system.
r_rootlod                                         "2" // Root LOD
r_renderoverlayfragment                           "0"
r_spray_lifetime                                  "0" // Number of rounds player sprays are visible
r_teeth                                           "0"
r_waterdrawreflection                               "0" // Enable water reflection
r_WaterDrawRefraction                             "1"
r_worldlights                                     "0" // number of world lights to use per vertex
r_waterforceexpensive                             "0"
r_shadowmaxrendered                               "0" // Max shadows the game will render.
r_shadowrendertotexture                           "0" // Rendered the shadow texture causing it to match the player model.
r_shadows                                         "0" // 0=better fps, no shadows
r_3dnow                                           "0" // Enable/disable 3DNow code
r_3dsky                                           "0" // Enable the rendering of 3d sky boxes
r_sse2                                            "1" // Enable/disable SSE2 code
r_ambientboost                                    "0"
r_ambientmin                                      "0"
r_ambientfactor                                   "0"
r_drawmodelstatsoverlaymin                           "0.1"
r_drawmodelstatsoverlaymax                        "1.5"
r_lightaverage                                    "0"
r_lightinterp                                     "0"            // _disables light interpolation_
r_ropetranslucent                                 "0"
r_drawdetailprops                                 "0"
r_threaded_client_shadow_manager                  "1"
r_threaded_particles                              "1"
r_threaded_renderables                            "1"
r_queued_post_processing                          "1"
r_drawbatchdecals                                 "0"
r_ForceWaterLeaf                                  "0"
r_hunkalloclightmaps                              "0"
r_maxdlights                                      "0"
r_maxmodeldecal                                   "0"
r_maxnewsamples                                   "0"
r_maxsampledist                                   "0"
r_minnewsamples                                   "0"
r_bloomtintg                                      "0"
r_bloomtintb                                      "0"
r_bloomtintexponent                               "0"
r_bloomtintr                                      "0"


// CL vars________________________________________
cl_clearhinthistory                               "1" // Clear memory of client side hints displayed to the player
cl_detaildist                                     "0" // Distance at which detail props are no longer visible (1200)
cl_detailfade                                     "0"
cl_drawmonitors                                   "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass                                     "0" // Disables brass ejection
cl_forcepreload                                   "1" // Forces the game to load all texture and model information into memory on map load.
cl_muzzleflash_dlight_1st                         "0"
cl_phys_props_max                                 "0" // Maximum amount of physics props allowed.
cl_predictweapons                                 "1" // perform client side prediction of weapon effects.
cl_predict                                        "1" // Perform client side prediction.
cl_playerspraydisable                             "1"
cl_ragdoll_collide                                "0"
cl_ragdoll_physics_enable                       "0" // Enable/disable ragdoll physics.
cl_ragdoll_forcefade                              "1"
cl_ragdoll_fade_time                               "0" // dead models disappear instant
cl_ragdoll_sleepaftertime                         "0"
ragdoll_sleepaftertime                            "0"
g_ragdoll_fadespeed                               "0"
g_ragdoll_lvfadespeed                             "0"
tf_playergib                                      "0"
cl_showpluginmessages                             "0" // Allow plugins to display messages to you
cl_show_splashes                                  "0"
cl_rumblescale                                    "0" // Scale sensitivity of rumble effects (0 to 1.0)
cl_debugrumble                                    "0" // Turn on rumble debugging spew
cl_threaded_bone_setup                            "0"
cl_threaded_client_leaf_system                    "0"

// Rope___________________________________________
rope_averagelight                                 "0" // Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide                                      "0" // Collide rope with the world
rope_smooth_enlarge                               "0" // How much to enlarge ropes in screen space for antialiasing effect
rope_smooth                                       "0" // Do an antialiasing effect on ropes
rope_subdiv                                       "0" // Rope subdivision amount
rope_wind_dist                                    "0" // Don't use CPU applying small wind gusts to ropes when they're past this distance.

// Set Various Settings___________________________
mem_max_heapsize                                  "1536"
sv_alternateticks                             "0" // If set, server only simulates entities on even numbered ticks.
sv_forcepreload                                   "1" // forces preload to help increase performance
jpeg_quality                                 "100" // jpeg screenshot quality.
mat_monitorgamma                                     "1.7" // monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
budget_show_history                               "0" // turn history graph off and on. . good to turn off on low end
flex_smooth                                       "1" // Applies smoothing/decay curve to flex animation controller changes.
props_break_max_pieces                            "0" // Maximum prop breakable piece count (-1 = model default)
prop_active_gib_limit                             "0"
func_break_max_pieces                             "3"
showhitlocation                                   "1"
mp_decals                                         "0" // How many player sprays will be shown.
gl_clear                                          "0"
muzzleflash_light                                 "0"
lod_transitiondist                                "0"
overview_mode                                     "0" // Sets overview map mode off,small,large: <0|1|2>
adsp_debug                                        "0"
mp_usehwmmodels                                   "-1"
mp_usehwmvcds                                     "-1"



// Other__________________________________________
blink_duration                                    "0"    // Duration of a model that blinks
bind "F12" !admin
bind "]" explode
clear

echo autoexec.cfg loaded
echo "Iggy's config loaded"
echo "I'm young, I'm strong, I'm Iggy."

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